Friday 24 June 2016

Oculus Has Stopped Blocking the Vive From Running Rift Exclusives

After the Oculus Rift released, it wasn't long before "Revive," a way to run its exclusive games on the HTC Vive, was created. Oculus responded by requiring a hardware check as part of its DRM, but now the company has removed this check, much to the Revive creators' surprise.

"I've only just tested this and I'm still in disbelief, but it looks like Oculus removed the headset check from the DRM in Oculus Runtime 1.5," the Revive description reads. "As such I've reverted the DRM patch and removed all binaries from previous releases that contained the patch."

Oculus confirmed to The Verge that it "removed the check for Rift hardware from the entitlement check."

"We won't use hardware checks as part of DRM on PC," the company said. "We believe protecting developer content is critical to the long-term success of the VR industry, and we'll continue taking steps in the future to ensure that VR developers can keep investing in groundbreaking new VR content."

The Revive software allowed you to play Oculus Store games on the Vive, but Oculus updated its app to shut its access down. This caused a rift in the VR community and resulted in a Revive update that opened a door for piracy. It's not known if this is the reason Oculus chose to remove the hardware check.

Speaking of exclusive games, Valve boss Gabe Newell recently said in an email that he doesn't think they're "a good idea for customers or developers." Oculus head of content Jason Rubin, on the other hand, believes that Oculus' funding of exclusive games helps the VR industry grow.

GameSpot recently interview Oculus head of developer strategy Anna Sweet about VR exclusives, the Rift's launch problems, and DRM controversy. You can read the full interview here.



from GameSpot http://www.gamespot.com/articles/oculus-has-stopped-blocking-the-vive-from-running-/1100-6441232/

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